Soul Maze is a 2.5D isometric bullet hell game set in the procedurally generated Dungeons of the Damned, where you must earn your way to the afterlife by destroying the souls of the damned and collecting the pieces of the afterlife. Collect soul shards and upgrade your gun along the way if you are to stand a chance!
SoulMaze
SoulMaze
Experience
SoulMaze was developed remotely using Unity for 2 months,
and ranked as Best Team Project.
As Technical Artist, I:
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Discovered Techincal Art (and I fell in love), so I took care of most of it.
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The VFX assets I did were: torch's fire, Soul Piece, portals, invoke circles, and soul sparks.
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Worked closely with the artist to assist them in visual areas that required programming.
As a Programmer, I:
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Was responsible for programming all the main mechanics. The main character's behavior, as well as the AI of the normal enemies.
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Was responsible for programming the UI of the game, and helping the artists set the menus.