Scrapped is an exciting 3D side-scrolling action platformer that is cute and fun for gamers of all ages. You control Dr. Dxter, a robot scientist that crash-landed on a dangerous planet after a vicious pirate attack. He will need his cool gadgets and tools to survive the onslaught of adorable space pirates coming for the bounty placed on Dr. Dxter’s head, explore and find a way to repair his ship so he can make his daring getaway.
VFS Final Project
Scrapped was developed remotely using Unity HDRP in 6 months.
As Project Manager, I:
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Worked and participated in all aspects of the development, ensuring smooth integration and high quality of the complete game.
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Managed reaching out to other VFS programs not usually part of VFS game development: Digital Design and Classical Animation. Becoming one of the first teams to facilitate cross-department collaboration to better the overall production successfully.
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Organized and managed the central team and the collaborators and maintained communication between teams:
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Central Team - 4 members
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Audio Team - 2 members
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Digital Animation - 1 member
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Digital Design Team - 2 members.
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Organized daily stand-ups and weekly sprints.
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Checked on the members' mental health.
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Created and sustained all documentation for the game.
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Wrote Milestone Reports.
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Used different strategies with each team to keep them motivated, depending on their needs.
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I managed external 3D artists when needed.
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Regular meetings with each different team to ensure constant communication.
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Approved their final work before implementing it into the game.
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Arranged, scheduled, and prioritized tasks using Trello, Google Calendar, Pivotal, and Discord .
As Technical Artist, I:
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Created and implemented all the VFX assets and created some of the textures for the effects.
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At the end of the project worked on the rendering and lighting of the game to ensure the best outcome.
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Assisted in props programming.
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Integrated all the UI assets and assisted in the UI programming.
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Collaborated with the Digital Design Team to create the UI and assisted with designing their "Amateur Hours" logo.